![]() Why is it that the game is so frontloaded with the good stuff and then dilutes the drop table with so much garbage later on? I had a blast in the first couple hours finding weapons that let me build up a style, and in the last few runs it's just been miserable. Not to mention there are so many trinkets in the loot tables that in the 8 hours I've been playing I've got Art supplies on exactly one run. ![]() No I don't want to disable my parry, that makes killing the bosses take 3 times as long. ![]() In this past run literally the only shields I got were the crystal and armor ones that disable parry so I had to use the 15 armor shield all the way through the run. ![]() All of the stuff I actually want in a run, stuff like Katanas, parry shield, and freeze/shatter abilities were available in my early runs pretty commonly, and the more I progress the story the more annoying it makes the early levels. Everyone knows that the most of us( that is a contradiction) download these knowing they are bad and just want to see how bad they can be why do you have to be nasty to the guy that programmed this which is one more horrible knock off of a food game than any of the nasty reviewers have made and hey hes makin some money doin what he loves! Scamming the naive into thinking the game might get better! So hmmmm *Spoilers * I suppose, the game should be called “ Up to lvl 2 human ish looking thing stumbles across the floor into a button to open the door while being barely able to turn his pov but has a super jump that is unable to jump over anything and a amazing recovery roll afterwards to finish with a stumble into a red button while you sit through another ad and the dev makes more money.Pretty much the title. ![]()
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